PERFORMANCE
This patch sees many improvements that will hopefully increase performance.
- Reduced geometry for Player character. (Down from 130 000 vertices to 9000 vertices).
- Reduced geometry for enemy Golem character. (Down from 60 000 vertices to 2000 vertices).
- Reduced geometry for each level. (Down from 30 000 vertices to 24 000 vertices).
INTERFACE
Many quality of life changes and bug fixes for players using gamepads have finally been applied.
- The entire menu is now fully compatible and easy to navigate using a gamepad, including scrolling text boxes such as the EULA section.
- Implemented toggle-effects to indicate whether a setting is ON or OFF.
Full details are available in the development log: https://ahmadwehbe.com/devlogs/caveman-vs-cave-devlog-may-2022/
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