These are development notes for June, 2022. This month was supposed to be all about the music, but I had to change those plans to prepare a gameplay footage for the Godot Showreel 2022 I initially wasn’t planning on adding or changing anything about how the game looked. I personally thought the simple ice terrain…
These are development notes for May, 2022. This month was very slow, I don’t know if I had caught something, but I felt sleepy all the time. I worked almost daily on the game, and only took brakes to work for an hour or two on my other projects, update my website, post on my…
These are development notes for April, 2022. As you know from before (if you have read the previous devlog) I have been working on developing tools and systems for the game. Last month I worked on a scene–transition system and made plans to work on a save system next. Which I did! Save systems are…
These are development notes for March, 2022. There is a lot that goes into a video game, some of which are not the first thing a player will think about, it’s the smaller things. However, without these smaller–thingies a game would feel unpolished. One typical—and very important—thing are scene transitions, i.e. the subtle, or not…
This roadmap will be updated with time to better reflect any changes for my plans for the game. Funding the next phase Setup a Kickstarted campaign to finance the development of first campaign of the game’s story mode. Develop fun arcade games Create additional arcade mini games for players to enjoy. Research about multiplayer to…