My Game Flopped, but It’s a New Year, and That Means a New Beginning!
Happy new year dear readers! It’s that time of the year, where I look back at my failures and victories to better understand how I can do better this new year. And there is plenty to dissect. I can easily say that this was my most productive year. But it was also my most unhealthy […]
1 Month Until Release… maybe?
Something needs to be done about websites that fill their articles with nonsense before getting to the promised point made in the title.
New Franchise and No More Streaming
As I have been chipping away at my upcoming game Enduring Dreamers™: Freya for 3 months straight—I can’t help but feel the need to do something else to reset my mind. The development is going great, I’ve been building various tools to maintain control over my code and to speed up the development. However, I […]
Why Game Development is Hard and How to Overcome Some of the Obstacles
A lot of solo game developers complain about how difficult it is to make games, and I am sure some people out there might get discouraged once they hear that. However, even if it is difficult, I believe you should still try it before throwing your dreams and hopes away based on fear. In this […]
Released Free Web Game “Wehbe’s Endless Platformer”
Designing merch is not the only side-project I have been busy with, I have also been “secretly” getting into this whole game development scene, and oh boy has it been exciting!
A Novel About a Young Teacher
If you really want to improve yourself as an author, then write what you hate! Try to make it work even if you’re up against the worst possible scenario!
The Emotionist artist uses art to communicate emotions directly to the observer. This is different from art where the artist tells a visual story that then tries to convince the observer to feel the intended emotion the artist was going for. Let us look at a painting that shows this latter art style: https://en.wikipedia.org/wiki/File:Kerald_(Meister_des_Codex_Egberti)_001.jpg In […]