In this devlog I go over the process of how I design levels for the game. I begin by first mapping out the general rooms…
After coming back to this series after a short break, I’ve decided to restart it – beginning from scratch for the development of Castle Ardenstein,…
In this devlog I use code from a Godot tutorial at https://kidscancode.org/godot_recipes/g101/3d/101_3d_07/ to begin my work on a simple character controller. I set up some…
In this devlog I convert the hangar walls into a big outer shell for a big underground structure. I then go ahead and divide this…
In this devlog I fix some issues from the last devlog where I ended up with a cyclic reference error. Afterwards I spend some time…
In this Devlog I introduce the the basic idea of the game and set up some basic project settings and create a couple of rudimental…