In this devlog I go over the process of how I design levels for the game. I begin by first mapping out the general rooms and paths, then I implement various barriers that can prevent the player from progressing, and finally I try to come up with a couple of solutions for how the player…
After coming back to this series after a short break, I’ve decided to restart it – beginning from scratch for the development of Castle Ardenstein, however this time I want to start out properly and with a structure. With that said, in this video I set up the basis for a game design document. No…
In this devlog I use code from a Godot tutorial at https://kidscancode.org/godot_recipes/g101/3d/101_3d_07/ to begin my work on a simple character controller. I set up some actions and relative inputs for the gamepad and then make some edits in the code to make it all work how I want it. No video showing? Change your cookies-settings…
In this devlog I convert the hangar walls into a big outer shell for a big underground structure. I then go ahead and divide this structure into multiple sections and punch a big hole in the center where the cultist’s altar will be. At the end of the devlog I quickly create two simple character…
In this devlog I fix some issues from the last devlog where I ended up with a cyclic reference error. Afterwards I spend some time creating a basic wall and ceiling mesh and use them to create a basic circular “hangar” that I will be using as a “playground” to create various mechanics for the…
In this Devlog I introduce the the basic idea of the game and set up some basic project settings and create a couple of rudimental scenes in Godot Game Engine, such as a bootup scene, branding scene, main menu, options menu, and an empty 3D scene where I will be prototyping the game in upcoming…