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Soil of Canaan™: Castle Ardenstein
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Castle Ardenstein—Devlog 5—How to Design Levels and Solve Game Design Issues
In this devlog I go over the process of how I design levels for the game. I begin by first mapping out the general rooms and paths, then I implement various barriers that can prevent the player from progressing, and finally I try to come up with a couple of solutions for how the player […]
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Castle Ardenstein—Devlog 4—Restarting the Project and Started Work on a Game Design Document
After coming back to this series after a short break, I’ve decided to restart it – beginning from scratch for the development of Castle Ardenstein, however this time I want to start out properly and with a structure. With that said, in this video I set up the basis for a game design document.
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Castle Ardenstein—Devlog 3—Adding a Basic Character Controller
In this devlog I use code from a Godot tutorial at https://kidscancode.org/godot_recipes/g101/3d/101_3d_07/ to begin my work on a simple character controller. I set up some actions and relative inputs for the gamepad and then make some edits in the code to make it all work how I want it.
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Castle Ardenstein—Devlog 002—Punching a Big Hole and Creating Basic Character Scenes
In this devlog I convert the hangar walls into a big outer shell for a big underground structure. I then go ahead and divide this structure into multiple sections and punch a big hole in the center where the cultist’s altar will be. At the end of the devlog I quickly create two simple character […]
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Castle Ardenstein—Devlog 001—Fixing Cyclic Error and Creating Basic 3D Scene
In this devlog I fix some issues from the last devlog where I ended up with a cyclic reference error. Afterwards I spend some time creating a basic wall and ceiling mesh and use them to create a basic circular “hangar” that I will be using as a “playground” to create various mechanics for the […]
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Castle Ardenstein—Devlog 000—Intro and Project Setup
In this Devlog I introduce the the basic idea of the game and set up some basic project settings and create a couple of rudimental scenes in Godot Game Engine, such as a bootup scene, branding scene, main menu, options menu, and an empty 3D scene where I will be prototyping the game in upcoming […]
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Soil of Canaan™: Castle Ardenstein is a horror adventure game that is currently being solo developed by Ahmad Wehbe.
The game focuses heavily on atmospheric horror and the sense of feeling alone and lost. It is story based and so a lot of the development footage will mostly be about the development of common game elements to avoid spoiling too much of the story and any secrets!
There is no release date set. The game is a side-project.
