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Castle Ardenstein

Castle Ardenstein—Devlog 5—How to Design Levels and Solve Game Design Issues

November 3, 2022

Ahmad Wehbe

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In this devlog I go over the process of how I design levels for the game. I begin by first mapping out the general rooms and paths, then I implement various barriers that can prevent the player from progressing, and finally I try to come up with a couple of solutions for how the player can get past those barriers.


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Soil of Canaan™: Castle Ardenstein is a horror adventure game that is currently being solo developed by Ahmad Wehbe.

The game focuses heavily on atmospheric horror and the sense of feeling alone and lost. It is story based and so a lot of the development footage will mostly be about the development of common game elements to avoid spoiling too much of the story and any secrets!

There is no release date set. The game is a side-project.

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