Castle Ardenstein—Devlog 002—Punching a Big Hole and Creating Basic Character Scenes

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In this devlog I convert the hangar walls into a big outer shell for a big underground structure. I then go ahead and divide this structure into multiple sections and punch a big hole in the center where the cultist’s altar will be. At the end of the devlog I quickly create two simple character scenes, one for the player and one for the enemy to prepare for the next couple of devlogs where I will be creating the player controller.

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