Castle Ardenstein—Devlog 001—Fixing Cyclic Error and Creating Basic 3D Scene

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In this devlog I fix some issues from the last devlog where I ended up with a cyclic reference error. Afterwards I spend some time creating a basic wall and ceiling mesh and use them to create a basic circular “hangar” that I will be using as a “playground” to create various mechanics for the game.

Any thoughts about this update? Comment down below!

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