
Soil of Canaan™
Soil of Canaan™ is a series in the FORTIFIED DARKNESS™ universe.
In this series, players explore old hideouts belonging to the secret cult and learn
about their history.
“As the Library of Alexandria burned down to ashes, with it burned our knowledge of the ancient world. One of which was the knowledge about a cult that has the power to summon evil into our world.
Now their secrets are fortified by our ignorance, forever casting darkness upon our minds… ruling over us like cattle.”
– Unknown
Games

Games in the Tradition Branch…

…and many more!
Latest news
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Castle Ardenstein—Devlog 5—How to Design Levels and Solve Game Design Issues
In this devlog I go over the process of how I design levels for the game. I begin by first mapping out the general rooms and paths, then I implement various barriers that can prevent the player from progressing, and finally I try to come up with a couple of solutions for how the player […]
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Castle Ardenstein—Devlog 4—Restarting the Project and Started Work on a Game Design Document
After coming back to this series after a short break, I’ve decided to restart it – beginning from scratch for the development of Castle Ardenstein, however this time I want to start out properly and with a structure. With that said, in this video I set up the basis for a game design document.
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Castle Ardenstein—Devlog 3—Adding a Basic Character Controller
In this devlog I use code from a Godot tutorial at https://kidscancode.org/godot_recipes/g101/3d/101_3d_07/ to begin my work on a simple character controller. I set up some actions and relative inputs for the gamepad and then make some edits in the code to make it all work how I want it.
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Castle Ardenstein—Devlog 002—Punching a Big Hole and Creating Basic Character Scenes
In this devlog I convert the hangar walls into a big outer shell for a big underground structure. I then go ahead and divide this structure into multiple sections and punch a big hole in the center where the cultist’s altar will be. At the end of the devlog I quickly create two simple character […]
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Castle Ardenstein—Devlog 001—Fixing Cyclic Error and Creating Basic 3D Scene
In this devlog I fix some issues from the last devlog where I ended up with a cyclic reference error. Afterwards I spend some time creating a basic wall and ceiling mesh and use them to create a basic circular “hangar” that I will be using as a “playground” to create various mechanics for the […]
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Castle Ardenstein—Devlog 000—Intro and Project Setup
In this Devlog I introduce the the basic idea of the game and set up some basic project settings and create a couple of rudimental scenes in Godot Game Engine, such as a bootup scene, branding scene, main menu, options menu, and an empty 3D scene where I will be prototyping the game in upcoming […]
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Announcing Castle Ardenstein—the First Video Game Title In Ahmad Wehbe’s Original Franchise—FORTIFIED DARKNESS™
Castle Ardenstein marks the first game in the Soil of Canaan™ series—the Tradition Branch of the FORTIFIED DARKNESS™ franchise. HÖGANÄS, SWEDEN—MAY 16, 2022—Castle Ardenstein is a horror adventure video game that takes place in the FORTIFIED DARKNESS™ universe. Players will explore a Castle in Ardenstein—a fictional village located somewhere in Bavaria, Germany. The story follows […]
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Announcing Soil of Canaan™—the First Series In Ahmad Wehbe’s Original Franchise—FORTIFIED DARKNESS™
Soil of Canaan™ marks the first Series in the FORTIFIED DARKNESS™ franchise HÖGANÄS, SWEDEN—MAY 2, 2022—Soil of Canaan™ is a video game series in the FORTIFIED DARKNESS™ franchise that represents The Tradition Branch of a secret cult—in this series players explore castles, palaces and other big cultural buildings—discovering secrets and traces about the origin of […]
