Castle Ardenstein—Devlog 5—How to Design Levels and Solve Game Design Issues
Castle Ardenstein—Devlog 4—Restarting the Project and Started Work on a Game Design Document
Updating the look for Enduring Dreamers™: Freya
Castle Ardenstein—Devlog 3—Adding a Basic Character Controller
Castle Ardenstein—Devlog 002—Punching a Big Hole and Creating Basic Character Scenes
Created a MusicBox Tool For Enduring Dreamers™: Freya
Castle Ardenstein—Devlog 001—Fixing Cyclic Error and Creating Basic 3D Scene
Caveman vs Cave™ Devlog June, 2022
Castle Ardenstein—Devlog 000—Intro and Project Setup
Caveman vs Cave™ Devlog May, 2022
Worked On Even More Tools and Systems For Enduring Dreamers™: Freya
Developing a Scene Transition System for Enduring Dreamers™: Freya
Enduring Dreamers: Freya Development Roadmap
Caveman vs Cave™ Upcoming Updates! (2021-12-21)