devlog

Castle Ardenstein—Devlog 5—How to Design Levels and Solve Game Design Issues

Castle Ardenstein—Devlog 4—Restarting the Project and Started Work on a Game Design Document

Updating the look for Enduring Dreamers™: Freya

Castle Ardenstein—Devlog 3—Adding a Basic Character Controller

Castle Ardenstein—Devlog 002—Punching a Big Hole and Creating Basic Character Scenes

Created a MusicBox Tool For Enduring Dreamers™: Freya

Castle Ardenstein—Devlog 001—Fixing Cyclic Error and Creating Basic 3D Scene

Caveman vs Cave™ Devlog June, 2022

Castle Ardenstein—Devlog 000—Intro and Project Setup

Caveman vs Cave™ Devlog May, 2022

Worked On Even More Tools and Systems For Enduring Dreamers™: Freya

Developing a Scene Transition System for Enduring Dreamers™: Freya

Enduring Dreamers: Freya Development Roadmap

Caveman vs Cave™ Upcoming Updates! (2021-12-21)