Castle Ardenstein—Devlog 5—How to Design Levels and Solve Game Design Issues

In this devlog I go over the process of how I design levels for the game. I begin by first mapping out the general rooms and paths, then I implement various barriers that can prevent the player from progressing, and finally I try to come up with a couple of solutions for how the player can get past those barriers.

Watch the devlog directly on YouTube:

https://www.youtube.com/watch?v=9dQz8HiHrY8