Castle Ardenstein—Devlog 001—Fixing Cyclic Error and Creating Basic 3D Scene
In this devlog I fix some issues from the last devlog where I ended up with a cyclic reference error. Afterwards I spend some time creating a basic wall and ceiling mesh and use them to create a basic circular "hangar" that I will be using as a "playground" to create various mechanics for the game.
Watch the devlog on YouTube: