Who am I?
I’m an author who paints, writes novels and develops video-games. My goal is to create characters, worlds and experiences that inspires, fascinates and leads people towards growth.
My philosophy is to create experiences
I love art that leaves you speechless, or the immersion of a video game that tests you physically and mentally, or how a novel can leave you with words of wisdom that lifts you up in your own life’s journey. That’s why entertainment for the sake of entertainment has no value to me, hopefully there are a lot of people out there who feel the same. I believe entertainment should have a purpose, such as to create life-long memories, inspire, or make us think, whether the medium is a novel, film or a video game. It might not always be an easy goal to achieve, but at least it is something to aim for and use as a guide when judging the quality of the end product.
Free and independent expression
It is sad to see so many brands – that you once respected – suddenly follow trends, or become political tools and echo-chambers for harmful ideologies. But there is always light after darkness, and the bright side, as I see it – is that there is now a vacuum in the entertainment industry waiting to be filled by indie creatives. With that said, my mission is to walk my own path and create worlds that hopefully will be enjoyed and loved by many.
Commitments
I want my customers to feel respected and valued. To make this a reality some industry practices have to be sacrificed for the benefit of the customer. Sadly this means less revenue and control for me but I believe it is the right thing to do.
DRM-free
Digital products bought directly from my website are DRM-free. This means once you download the file you’ll be able to have access to it without being forced to be connected to the Internet or deal with any sort of product keys, passwords or any other forms of DRM. This means you will be able to copy and use an eBook on all of your devices without having to purchase the same product multiple times on each device. However, if, for example a video game has certain online functionality, such as online play, then you would need to be connected to the Internet to access that part of the video game.
Community
I am against the idea of brands getting involved with communities and influencing social development. Instead I prefer giving customers the freedom to form their own communities with like-minded people. This allows the development of multiple awesome communities without the risk of anyone feeling unwelcomed when enjoying my products. With all this said, I, nor my products, represent any one community, and likewise, no community represents me or my products.
Content Rating
I use my own content rating system based on the actual content itself and not on age (currently under development). I believe it is up to each individual to decide for themselves what content they want to consume.
Content Sharing
Some digital products come with a unique and generous end user license agreement (EULA) which allows the customer to share the product with family and friends – within certain limits of course. However, this only applies to purchases made directly from localhost/oldsite and not for purchases made on third-party marketplaces.
What I do
I prefer to jump between multiple projects, this allows ideas for one project to mature while I work on something else. This way I can stay productive no matter the circumstances.
Hardware
I use a PC as my workstation that I built myself. It is equipped with a Ryzen7 2700x and two RX 580 cards. It is not the best hardware out there but it gets the job done. I use four monitors, each for a different purpose to speed up my workflow.
Software
I use mostly free or open-source software:
- Blender3D – Open source 3D creation suite
- Godot Game Engine – Open source game engine
- LibreOffice – Free Office suite
- Audacity – Free open source audio editing software
- LMMS – Free music creation software (DAW)
- Krita – Free open source painting program
- OBS Studio – Free and open source software for recording and live streaming