Enduring Dreamers™: Freya is an endless platformer where you have to jump, dodge, and glide past obstacles. Beware of the slippery ground!
Happy new year dear readers! It’s that time of the year, where I look back at my failures and victories to better understand how I can do better this new year. And there is plenty to dissect. I can easily say that this was my most productive year. But it was also my most unhealthy […] Read more…
The website’s previous dark theme has been removed in favor of a more neutral style. HÖGANÄS, SWEDEN—December 30, 2022—ahmadwehbe.com is now lighter and feels lighter which should make easier to navigate and find information much easier. The stylized look of darker color themes has been restricted to game pages and game posts, this makes it […] Read more…
It’s time to start jumping… and gliding! HÖGANÄS, SWEDEN—December 19, 2022—Enduring Dreamers™: Freya is a platformer video game developed and published by Ahmad Wehbe that is finally—after at least a year of development—available on Steam for players to jump around in. Players will have access to the game’s first arcade mode: an endless side-scroller where […] Read more…
Something needs to be done about websites that fill their articles with nonsense before getting to the promised point made in the title. Read more…
In this devlog I go over the process of how I design levels for the game. I begin by first mapping out the general rooms and paths, then I implement various barriers that can prevent the player from progressing, and finally I try to come up with a couple of solutions for how the player […] Read more…
After coming back to this series after a short break, I’ve decided to restart it – beginning from scratch for the development of Castle Ardenstein, however this time I want to start out properly and with a structure. With that said, in this video I set up the basis for a game design document. Read more…
Finally, after many bug fixes and tweaks I managed to get PenFroth to a “good enough” state to make it available for others to use. PenFroth is not some new invention or anything, there are plenty of other writing tools out there that are somewhat similar, at least right now in PenFroth’s current development. Things […] Read more…
These are development notes for June, 2022. This month was supposed to be all about the music, but I had to change those plans to prepare a gameplay footage for the Godot Showreel 2022 I initially wasn’t planning on adding or changing anything about how the game looked. I personally thought the simple ice terrain […] Read more…
HÖGANÄS, SWEDEN—JUNE 25, 2022—PenFroth™ is a computer software that helps authors in their creative process of writing their novels. Users will find various tools each designed for a specific purpose in mind. PenFroth™ is a free-to-use software currently being developed by Ahmad Wehbe and will be available for download only from ahmadwehbe.com once it is […] Read more…
In this devlog I use code from a Godot tutorial at https://kidscancode.org/godot_recipes/g101/3d/101_3d_07/ to begin my work on a simple character controller. I set up some actions and relative inputs for the gamepad and then make some edits in the code to make it all work how I want it. Read more…
Welcome to the fourth lesson in the “Make a Simple Game in Godot” series, my name is Chadot and today I will teach you how to add some functionality to our buttons. Setting up a main scene There is a button named Play which is located to the top–right: However, if we push it then […] Read more…
In this devlog I convert the hangar walls into a big outer shell for a big underground structure. I then go ahead and divide this structure into multiple sections and punch a big hole in the center where the cultist’s altar will be. At the end of the devlog I quickly create two simple character […] Read more…
These are development notes for May, 2022. This month was very slow, I don’t know if I had caught something, but I felt sleepy all the time. I worked almost daily on the game, and only took brakes to work for an hour or two on my other projects, update my website, post on my […] Read more…
PERFORMANCE This patch sees many improvements that will hopefully increase performance. INTERFACE Many quality of life changes and bug fixes for players using gamepads have finally been applied. Full details are available in the development log: https://ahmadwehbe.com/wehbes-endless-platformer/wehbes-endless-platformer-devlog-may-2022/ Read more…
In this devlog I fix some issues from the last devlog where I ended up with a cyclic reference error. Afterwards I spend some time creating a basic wall and ceiling mesh and use them to create a basic circular “hangar” that I will be using as a “playground” to create various mechanics for the […] Read more…